How would this work in terms of different points on the circuit?
For example - a car at the end of the run to Indy, suddenly losing power, would surely:
a) Give the driver a hell of a negative deceleration without warning.
b) take a lot longer to slow down to the regulation speed, than someone who has just come out of Mulsanne and is just starting to accelerate.
It seems like a great idea - I'm just curious as to how they can level stop drivers gaining and advantage, and how they can avoid hurting drivers who are braced for something, and receiving something else?